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    <title>The Grimoire</title>
    <description>A searchable D&amp;D 5e spell list, sorted by class and level.</description>
    <link>https://grimoire.thebombzen.xyz/</link>
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    <pubDate>Fri, 21 Aug 2026 04:33:30 +0000</pubDate>
    <lastBuildDate>Fri, 21 Aug 2026 04:33:30 +0000</lastBuildDate>
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      <item>
        <title>Zone of Truth</title>
        <description>&lt;p&gt;&lt;strong&gt;2nd-level Enchantment&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 action&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: 60 feet&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V, S&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 10 minutes&lt;/p&gt;

&lt;p&gt;You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.&lt;/p&gt;

&lt;p&gt;An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/zone-of-truth</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/zone-of-truth</guid>
        
        <category>bard</category>
        
        <category>cleric</category>
        
        <category>paladin</category>
        
        <category>level2</category>
        
        <category>action</category>
        
        <category>enchantment</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Yolande&apos;s Regal Presence</title>
        <description>&lt;p&gt;&lt;strong&gt;5th-level Enchantment&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 action&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: Self&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V, S, M (a miniature tiara)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 1 minute (concentration)&lt;/p&gt;

&lt;p&gt;You surround yourself with unearthly majesty in a 10-foot Emanation. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. On a failed save, the target takes 4d6 Psychic damage and has the Prone condition, and you can push it up to 10 feet away. On a successful save, the target takes half as much damage only. A creature makes this save only once per turn.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/yolandes-regal-presence</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/yolandes-regal-presence</guid>
        
        <category>bard</category>
        
        <category>wizard</category>
        
        <category>level5</category>
        
        <category>action</category>
        
        <category>concentration</category>
        
        <category>enchantment</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Wrathful Smite</title>
        <description>&lt;p&gt;&lt;strong&gt;1st-level Necromancy&lt;/strong&gt;&lt;/p&gt;

&lt;table&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 bonus action (which you take immediately after hitting a creature with a Melee weapon or an {@variantrule Unarmed Strike&lt;/td&gt;
      &lt;td&gt;XPHB})&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: Self&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 1 minute&lt;/p&gt;

&lt;p&gt;The target takes an extra 1d6 Necrotic damage from the attack, and it must succeed on a Wisdom saving throw or have the Frightened condition until the spell ends. At the end of each of its turns, the Frightened target repeats the save, ending the spell on itself on a success.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;Using a Higher-Level Spell Slot.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The damage increases by 1d6 for each spell slot level above 1.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/wrathful-smite</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/wrathful-smite</guid>
        
        <category>paladin</category>
        
        <category>level1</category>
        
        <category>bonus</category>
        
        <category>necromancy</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Word of Recall</title>
        <description>&lt;p&gt;&lt;strong&gt;6th-level Conjuration&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 action&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: 5 feet&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: Instantaneous&lt;/p&gt;

&lt;p&gt;You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.&lt;/p&gt;

&lt;p&gt;You must designate a location, such as a temple, as a sanctuary by casting this spell there.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/word-of-recall</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/word-of-recall</guid>
        
        <category>cleric</category>
        
        <category>level6</category>
        
        <category>action</category>
        
        <category>conjuration</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Word of Radiance</title>
        <description>&lt;p&gt;&lt;strong&gt;Evocation cantrip&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 action&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: Self&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V, M (a sunburst token)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: Instantaneous&lt;/p&gt;

&lt;p&gt;Burning radiance erupts from you in a 5-foot Emanation. Each creature of your choice that you can see in it must succeed on a Constitution saving throw or take 1d6 Radiant damage.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;Cantrip Upgrade.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/word-of-radiance</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/word-of-radiance</guid>
        
        <category>cleric</category>
        
        <category>cantrip</category>
        
        <category>action</category>
        
        <category>evocation</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Witch Bolt</title>
        <description>&lt;p&gt;&lt;strong&gt;1st-level Evocation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 action&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: 60 feet&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V, S, M (a twig struck by lightning)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 1 minute (concentration)&lt;/p&gt;

&lt;p&gt;A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12 Lightning damage.&lt;/p&gt;

&lt;p&gt;On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed.&lt;/p&gt;

&lt;p&gt;The spell ends if the target is ever outside the spell’s range or if it has Total Cover from you.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;em&gt;Using a Higher-Level Spell Slot.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The initial damage increases by 2d12 for each spell slot level above 1.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/witch-bolt</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/witch-bolt</guid>
        
        <category>sorcerer</category>
        
        <category>warlock</category>
        
        <category>wizard</category>
        
        <category>level1</category>
        
        <category>action</category>
        
        <category>concentration</category>
        
        <category>evocation</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Wish</title>
        <description>&lt;p&gt;&lt;strong&gt;9th-level Conjuration&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 action&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: Self&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: Instantaneous&lt;/p&gt;

&lt;p&gt;Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.&lt;/p&gt;

&lt;p&gt;The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don’t need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.&lt;/p&gt;

&lt;p&gt;Alternatively, you can create one of the following effects of your choice:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Object Creation.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Instant Health.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater Restoration spell.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Resistance.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Spell Immunity.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Sudden Learning.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Roll Redo.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Reshape Reality.&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You may wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind for a moment; she shakes her head, and your wish fails.&lt;/p&gt;

&lt;p&gt;The stress of casting Wish to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance chance that you are unable to cast Wish ever again if you suffer this stress.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/wish</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/wish</guid>
        
        <category>sorcerer</category>
        
        <category>wizard</category>
        
        <category>level9</category>
        
        <category>action</category>
        
        <category>conjuration</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Wind Wall</title>
        <description>&lt;p&gt;&lt;strong&gt;3rd-level Evocation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 action&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: 120 feet&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V, S, M (a fan and a feather)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 1 minute (concentration)&lt;/p&gt;

&lt;p&gt;A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.&lt;/p&gt;

&lt;p&gt;When the wall appears, each creature in its area makes a Strength saving throw, taking 4d8 Bludgeoning damage on a failed save or half as much damage on a successful one.&lt;/p&gt;

&lt;p&gt;The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can’t pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and miss automatically. Boulders hurled by Giants or siege engines, and similar projectiles, are unaffected. Creatures in gaseous form can’t pass through it.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/wind-wall</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/wind-wall</guid>
        
        <category>druid</category>
        
        <category>ranger</category>
        
        <category>level3</category>
        
        <category>action</category>
        
        <category>concentration</category>
        
        <category>evocation</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Wind Walk</title>
        <description>&lt;p&gt;&lt;strong&gt;6th-level Transmutation&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 minute&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: 30 feet&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V, S, M (a candle)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 8 hours&lt;/p&gt;

&lt;p&gt;You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation.&lt;/p&gt;

&lt;p&gt;If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, it falls the remaining distance.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/wind-walk</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/wind-walk</guid>
        
        <category>druid</category>
        
        <category>level6</category>
        
        <category>long</category>
        
        <category>transmutation</category>
        
        
        <category>spells</category>
        
      </item>
    
      <item>
        <title>Weird</title>
        <description>&lt;p&gt;&lt;strong&gt;9th-level Illusion&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Casting Time&lt;/strong&gt;: 1 action&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Range&lt;/strong&gt;: 120 feet&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Components&lt;/strong&gt;: V, S&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Duration&lt;/strong&gt;: 1 minute (concentration)&lt;/p&gt;

&lt;p&gt;You try to create illusory terrors in others’ minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.&lt;/p&gt;

&lt;p&gt;A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.&lt;/p&gt;
</description>
        <pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate>
        <link>https://grimoire.thebombzen.xyz/spells/weird</link>
        <guid isPermaLink="true">https://grimoire.thebombzen.xyz/spells/weird</guid>
        
        <category>warlock</category>
        
        <category>wizard</category>
        
        <category>level9</category>
        
        <category>action</category>
        
        <category>concentration</category>
        
        <category>illusion</category>
        
        
        <category>spells</category>
        
      </item>
    
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