2nd-level Abjuration

Casting Time: 1 bonus action

Range: Self

Components: V, S

Duration: Instantaneous

You tap into your life force to heal yourself. Roll one or two of your unexpended Hit Point Dice, and regain a number of Hit Points equal to the roll’s total plus your spellcasting ability modifier. Those dice are then expended.

Using a Higher-Level Spell Slot.

The number of unexpended Hit Dice you can roll increases by one for each spell slot level above 2.