Charm Monster
4th-level Enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot.
You can target one additional creature for each spell slot level above 4.