1st-level Enchantment

Casting Time: 1 action

Range: 30 feet

Components: V, S

Duration: 1 hour

One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot.

You can target one additional creature for each spell slot level above 1.