2nd-level Transmutation

Casting Time: 1 bonus action

Range: Touch

Components: V, S, M (a hot pepper)

Duration: 1 minute (concentration)

You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot.

The damage increases by 3d6 for each spell slot level above 2.