Ray of Sickness
1st-level Necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a Higher-Level Spell Slot.
The damage increases by 2d8 for each spell slot level above 1.