2nd-level Transmutation

Casting Time: 1 bonus action (which you take immediately after hitting a creature with a Melee weapon or an {@variantrule Unarmed Strike XPHB})

Range: Self

Components: V

Duration: 1 minute (concentration)

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot.

The damage increases by 2d6 for each spell slot level above 2.