Shining Smite
2nd-level Transmutation
| Casting Time: 1 bonus action (which you take immediately after hitting a creature with a Melee weapon or an {@variantrule Unarmed Strike | XPHB}) |
Range: Self
Components: V
Duration: 1 minute (concentration)
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot.
The damage increases by 2d6 for each spell slot level above 2.